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	<title>Comments for MindGames</title>
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	<link>http://www.mindgames.is</link>
	<description>brainwave mind training games</description>
	<lastBuildDate>Thu, 05 Aug 2010 13:19:46 +0000</lastBuildDate>
	
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		<title>Comment on Summer at MindGames by deepa</title>
		<link>http://www.mindgames.is/blog/2010/07/12/summer-at-mindgames/comment-page-1/#comment-119</link>
		<dc:creator>deepa</dc:creator>
		<pubDate>Thu, 05 Aug 2010 13:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?p=70#comment-119</guid>
		<description>Hi David,

Thank you very much! I hope you and Mary are doing well! Deepa.</description>
		<content:encoded><![CDATA[<p>Hi David,</p>
<p>Thank you very much! I hope you and Mary are doing well! Deepa.</p>
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		<title>Comment on Summer at MindGames by David Reith</title>
		<link>http://www.mindgames.is/blog/2010/07/12/summer-at-mindgames/comment-page-1/#comment-117</link>
		<dc:creator>David Reith</dc:creator>
		<pubDate>Wed, 04 Aug 2010 18:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?p=70#comment-117</guid>
		<description>Deepa,  Congratulations to you for everything you are doing.  It is amazing.  David</description>
		<content:encoded><![CDATA[<p>Deepa,  Congratulations to you for everything you are doing.  It is amazing.  David</p>
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		<title>Comment on Brainwave headset review: the BCInet NIA Plus by deepa</title>
		<link>http://www.mindgames.is/blog/2010/07/20/brainwave-headset-review-the-bcinet-nia-plus/comment-page-1/#comment-100</link>
		<dc:creator>deepa</dc:creator>
		<pubDate>Tue, 20 Jul 2010 21:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?p=77#comment-100</guid>
		<description>When we tried out the headset, we felt that we had to make sharp movements, but we are told that over time, the player learns that s/he can control things with subtler muscle movements. We have to remember here though that the &quot;movement&quot; which is picked up is actually a change in tension somewhere on the face. In order to know whether a change in tension is caused by a smile vs., say, your tongue pressing against the roof of your mouth, you&#039;d have to have sensors in various spots around the face, not just on the forehead.</description>
		<content:encoded><![CDATA[<p>When we tried out the headset, we felt that we had to make sharp movements, but we are told that over time, the player learns that s/he can control things with subtler muscle movements. We have to remember here though that the &#8220;movement&#8221; which is picked up is actually a change in tension somewhere on the face. In order to know whether a change in tension is caused by a smile vs., say, your tongue pressing against the roof of your mouth, you&#8217;d have to have sensors in various spots around the face, not just on the forehead.</p>
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		<title>Comment on Games by Brainwave headset review: the BCInet NIA Plus</title>
		<link>http://www.mindgames.is/games/comment-page-1/#comment-99</link>
		<dc:creator>Brainwave headset review: the BCInet NIA Plus</dc:creator>
		<pubDate>Tue, 20 Jul 2010 21:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?page_id=6#comment-99</guid>
		<description>[...] to content CommunityHomeGamesCompanyBlog       &#171; Summer at [...]</description>
		<content:encoded><![CDATA[<p>[...] to content CommunityHomeGamesCompanyBlog       &laquo; Summer at [...]</p>
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		<title>Comment on Brainwave headset review: the BCInet NIA Plus by Hannes Högni</title>
		<link>http://www.mindgames.is/blog/2010/07/20/brainwave-headset-review-the-bcinet-nia-plus/comment-page-1/#comment-98</link>
		<dc:creator>Hannes Högni</dc:creator>
		<pubDate>Tue, 20 Jul 2010 21:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?p=77#comment-98</guid>
		<description>While mapping facial muscle movement to fast paced action game controls, such as shooting or strafing, may not make much sense, there is a possibility here of picking up involuntary facial movements of a more communicative nature, such as laughter, and map that onto avatar facial controls in online social environments such as Second Life. I would love to know if someone has tried this yet.</description>
		<content:encoded><![CDATA[<p>While mapping facial muscle movement to fast paced action game controls, such as shooting or strafing, may not make much sense, there is a possibility here of picking up involuntary facial movements of a more communicative nature, such as laughter, and map that onto avatar facial controls in online social environments such as Second Life. I would love to know if someone has tried this yet.</p>
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		<title>Comment on _That_ volcano, and next moves. by Tweets that mention _That_ volcano, and next moves. -- Topsy.com</title>
		<link>http://www.mindgames.is/blog/2010/04/23/that-volcano/comment-page-1/#comment-25</link>
		<dc:creator>Tweets that mention _That_ volcano, and next moves. -- Topsy.com</dc:creator>
		<pubDate>Sat, 24 Apr 2010 10:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?p=54#comment-25</guid>
		<description>[...] This post was mentioned on Twitter by MindGames. MindGames said: New blog post from our Producer http://www.mindgames.is/blog/2010/04/23/that-volcano/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by MindGames. MindGames said: New blog post from our Producer <a href="http://www.mindgames.is/blog/2010/04/23/that-volcano/" rel="nofollow">http://www.mindgames.is/blog/2010/04/23/that-volcano/</a> [...]</p>
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		<title>Comment on Allow me to introduce myself&#8230; by deepa</title>
		<link>http://www.mindgames.is/blog/2010/03/07/allow-me-to-introduce-myself/comment-page-1/#comment-24</link>
		<dc:creator>deepa</dc:creator>
		<pubDate>Sat, 24 Apr 2010 08:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?p=28#comment-24</guid>
		<description>Hi Heather!

Sorry for the late reply, I just saw this comment. The trip was great. My answer will be boring - I married an Icelander. Hope you are well.</description>
		<content:encoded><![CDATA[<p>Hi Heather!</p>
<p>Sorry for the late reply, I just saw this comment. The trip was great. My answer will be boring &#8211; I married an Icelander. Hope you are well.</p>
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		<title>Comment on _That_ volcano, and next moves. by deepa</title>
		<link>http://www.mindgames.is/blog/2010/04/23/that-volcano/comment-page-1/#comment-23</link>
		<dc:creator>deepa</dc:creator>
		<pubDate>Sat, 24 Apr 2010 08:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?p=54#comment-23</guid>
		<description>Thanks, Jóhann! I agree about Wave - I tried to use it for one group project in-house and everyone gave up on it.</description>
		<content:encoded><![CDATA[<p>Thanks, Jóhann! I agree about Wave &#8211; I tried to use it for one group project in-house and everyone gave up on it.</p>
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		<title>Comment on _That_ volcano, and next moves. by Jóhann</title>
		<link>http://www.mindgames.is/blog/2010/04/23/that-volcano/comment-page-1/#comment-19</link>
		<dc:creator>Jóhann</dc:creator>
		<pubDate>Fri, 23 Apr 2010 14:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?p=54#comment-19</guid>
		<description>Jesse Schelle&#039;s book of lenses is the best book on game design that I&#039;ve read and probably one of the best non-fiction books I&#039;ve ever read! Clear, insightful, interesting and well structured. Would definitely buy it again if I lost my copy.

It&#039;ll be interesting to see how your interactive application helps you grow your ideas. Such a tool is definitely useful to keep track of and evolve ideas. At Dexoris we&#039;ve simply been using Google documents and I really want to use Wave (so extendable and readable!) but until they fix some of the performance issues it&#039;s basically unusable.</description>
		<content:encoded><![CDATA[<p>Jesse Schelle&#8217;s book of lenses is the best book on game design that I&#8217;ve read and probably one of the best non-fiction books I&#8217;ve ever read! Clear, insightful, interesting and well structured. Would definitely buy it again if I lost my copy.</p>
<p>It&#8217;ll be interesting to see how your interactive application helps you grow your ideas. Such a tool is definitely useful to keep track of and evolve ideas. At Dexoris we&#8217;ve simply been using Google documents and I really want to use Wave (so extendable and readable!) but until they fix some of the performance issues it&#8217;s basically unusable.</p>
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		<title>Comment on _That_ volcano, and next moves. by _That_ volcano, and next moves. &#124; iceland today</title>
		<link>http://www.mindgames.is/blog/2010/04/23/that-volcano/comment-page-1/#comment-18</link>
		<dc:creator>_That_ volcano, and next moves. &#124; iceland today</dc:creator>
		<pubDate>Fri, 23 Apr 2010 11:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindgames.is/?p=54#comment-18</guid>
		<description>[...] Read the rest here: _That_ volcano, and next moves. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest here: _That_ volcano, and next moves. [...]</p>
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